Students, teacher and professionals have long needed a comprehensive treatment of digital games that deals with the history, design, reception and aesthetics of games along with their social and cultural context. This handbook fills this need with a defintive look at the subject from a broad range of perspectives. View More...
Considered by many to be the most anticipated real-time strategy game of the year, Starcraft from Blizzard Entertainment pits three races against each other in a baffle for galactic dominance. Blizzard is known for creating great games with long replay value.
Starcraft is the latest and greatest from Blizzard Entertainment, the hit-making game company that was responsible for Warcraft II and Diablo -- each of which sold more than a million units. Starcraft features the game engine of Warcraft II with many enhancements. View More...
This combination of workbook and CD-ROM functions as a virtual field school that gives students the opportunity to carry out an excavation using real data. Based on excavations at the Middle Paleolithic site of Combe-Capelle in France, the exercises included in Virtual Dig ask students to access the CD's database to analyze and interpret findings. View More...
C]+ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Inst... View More...